#include <MyGUI_ITexture.h>
Definition at line 27 of file MyGUI_ITexture.h.
◆ ~ITexture()
| virtual MyGUI::ITexture::~ITexture |
( |
| ) |
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inlinevirtual |
◆ createManual()
◆ destroy()
| virtual void MyGUI::ITexture::destroy |
( |
| ) |
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pure virtual |
◆ getFormat()
| virtual PixelFormat MyGUI::ITexture::getFormat |
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| ) |
const |
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pure virtual |
◆ getHeight()
| virtual int MyGUI::ITexture::getHeight |
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| ) |
const |
|
pure virtual |
◆ getName()
| virtual const std::string & MyGUI::ITexture::getName |
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| ) |
const |
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pure virtual |
◆ getNumElemBytes()
| virtual size_t MyGUI::ITexture::getNumElemBytes |
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| ) |
const |
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pure virtual |
◆ getRenderTarget()
◆ getUsage()
◆ getWidth()
| virtual int MyGUI::ITexture::getWidth |
( |
| ) |
const |
|
pure virtual |
◆ isLocked()
| virtual bool MyGUI::ITexture::isLocked |
( |
| ) |
const |
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pure virtual |
◆ loadFromFile()
| virtual void MyGUI::ITexture::loadFromFile |
( |
const std::string & | _filename | ) |
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|
pure virtual |
◆ lock()
| virtual void * MyGUI::ITexture::lock |
( |
TextureUsage | _access | ) |
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pure virtual |
◆ saveToFile()
| virtual void MyGUI::ITexture::saveToFile |
( |
const std::string & | _filename | ) |
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|
pure virtual |
◆ setInvalidateListener()
◆ setShader()
| virtual void MyGUI::ITexture::setShader |
( |
const std::string & | _shaderName | ) |
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|
pure virtual |
◆ unlock()
| virtual void MyGUI::ITexture::unlock |
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| ) |
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|
pure virtual |
The documentation for this class was generated from the following file: